Oblivion DLC Delayers
=====================

This mod is a simple yet immersive and lore friendly way for the official DLC in Oblivion to be started. Normally when creating your character and exiting the prison cell, you are accosted by a number of highly unrealistic quest prompts that bombard you with information about things you should know nothing about and may not even want for the particular character you are playing. Instead, now you will either be able to find out about these quests via notes or in some cases simply by discovering the locations on your own.

Installation Requirements
=========================

Official Oblivion Patch 1.2.0.416.
Shivering Isles Expansion.

Optionally requires the remainder of the official DLCs.

Installation
============

Install via Wrye Bash's installers tab, or manually place Official DLC Delayers.esp into your Data folder.

When you build your bashed patch, make sure this mod is selected in the "Merge Patches" and "Import Scripts" sections.
DO NOT activate the mod, let the Bashed Patch take care of it.

This mod is meant to be used when starting a new game but will not interfere with your progress if you have already activated all of the official DLC.

Uninstallation
==============

Simply remove Oblivion DLC Delayers.esp from your Data folder, or uninstall via BAIN.

Then rebuild your Bashed Patch to remove the missing references. If you do not do this, your game will either crash or hang during the main loading menu.

Load Order
==========

Place immediately after the Official DLCs and the Unofficial Oblivion DLC Patches.

Compatibility
=============

Will not be compatible with Strategy Master's "SM Plugins Refurbished" or any other DLC delayer mod as this is meant to accomplish the same thing.

Mods which edit any of the official DLC quests or scripts will not be compatible due to the edits that were needed.

Fully compatible with all of the Unofficial Oblivion DLC Patches. Any necessary changes were included.

Should be entirely compatible with city overhauls, including Open Cities Classic and Open Cities Reborn, as it uses only interior spaces in them.

May conflict with any tavern overhauls if they have heavily rearranged furniture inside.

Known Issues
============

None known.

How to Trigger Each DLC
=======================

Horse Armor: Find one of Snak gra-Bura's notes in any tavern in the Imperial City and pick it up.

Battlehorn Castle: Find a dispatch from the knights in either of the taverns in Chorrol, or simply discover the castle on your own.

The Orrery: Find a note in the Archmage's Lobby at the Arcane University and pick it up.

Vile Lair: Discover the Deepscorn Hollow location and find a chest with the key and bloodstained note inside.

Frostcrag Spire: Discover the tower's location and find a chest with they key and deed inside.

Thieves Den: Find the Sealed Missive on a table in the Anvil Castle Great Hall. Don't steal it though unless you're feeling lucky.

Mehrunes Razor: Find a copy of "Treatise on Ayleidic Cities" on the ground floor of Cheydinhal's Mages Guild and read it.

Knights of the Nine: Accumulate at least 10 fame, then the rumors topics will be activated as usual.

Shivering Isles: Find a note in the taverns in Bravil, or discover the island on your own.

Licensing and Legal
===================

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

Compatibility Patches may be distributed ONLY under the following conditions:

1. Permission must be obtained from me in advance. There will be no exceptions to this.
2. The documentation for the patch must mention that I am the creator of this mod.
3. The documentation for the patch must contain a link back to one of the download sites listed at the top of this readme.
4. You are solely responsible for any support issues arising from the use of the compatibility patch.

All inquiries regarding this mod must be directed to me. If after 1 year contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at AFK Mods (afkmods.iguanadons.net). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, TES Nexus, Great House Fliggerty, Dark Creations, AFK Mods, and The Assimilation Lab under the username Arthmoor. I can also be contacted via my blog at https://www.iguanadons.net using the contact form there. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained and the contents of the mod are not altered in any way.

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

Version History
===============

Version 1.0.2 [2018-02-27]
--------------------------

Corrected a form ID mismatch on the Thieves Den quest activation item so that it was being injected for the proper DLC.

Version 1.0.1 [2016-08-31]
--------------------------

Corrected an error where the Orrery bandits were not being enabled when the note for the quest was picked up.

Version 1.0 [2016-07-19]
------------------------

Initial public release.